找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 71|回复: 0

Extended Light Mag II Tips for Arc Raiders Players

[复制链接]

28

主题

0

回帖

140

积分

注册会员

积分
140
发表于 2026-1-6 10:15:54 | 显示全部楼层 |阅读模式
If you’re spending time in Arc Raiders, chances are you’ve noticed the variety of weapon modifications available. One of the modifications players often ask about is the Extended Light Mag II. In this guide, I’ll explain what it is, how it works in practice, and how most players use it. I’ll also touch on crafting, scavenging, and what to consider if you want to sell blueprints ARC Raiders.

What is the Extended Light Mag II?
The Extended Light Mag II is an uncommon weapon modification that increases the magazine size for weapons using light ammo. In general, it adds +10 rounds to your compatible guns.
Most players use it to reduce the number of reloads during combat, especially in missions where you face multiple waves of enemies. While it doesn’t change damage or reload speed, the extra ammo can make a noticeable difference in sustained firefights.
Which Weapons Can Use It?
In practice, not every weapon can use this mod. The compatible weapons are:
  • Hairpin
  • Kettle
  • Stitcher
  • Burletta
  • Bobcat

If you try to equip it on other light ammo weapons, it simply won’t fit. Most players keep a few of these mods handy and swap them depending on which light ammo weapon they plan to use in a run.

How Do You Get the Extended Light Mag II?
There are two main ways players obtain this mod: crafting and scavenging.
Crafting
To craft an Extended Light Mag II, you need:
  • Extended Light Mag II Blueprint
  • 2 Mechanical Components
  • 3 Steel Springs
  • Gunsmith 2 skill level

Once you have these, crafting is straightforward. Most players make several at once because it’s a common mod for light ammo builds.
Scavenging / Salvaging
You can also get parts by recycling other items:
  • Recycling an Extended Light Mag II yields 1 Mechanical Component and 1 Steel Spring.
  • This is useful if you have extras you don’t plan to use.

In practice, many players balance crafting and scavenging based on how often they run missions and what materials they find.

How Useful is the Extended Light Mag II?
In general, its usefulness depends on how you play. Here’s what most players notice:
  • Longer fights: The extra 10 rounds per magazine helps when clearing multiple enemies without frequent reloads.
  • Slight weight increase: At 0.5 units, it’s light enough that most players don’t notice any slowdown.
  • Weapon choice matters: It’s more noticeable on guns with smaller base magazines. For instance, putting it on a Hairpin is more impactful than on a Bobcat, which already has a larger magazine.

Most players say it’s a “quality-of-life” mod rather than a game-changer. It’s helpful, but not mandatory.

Can You Sell Extended Light Mag II or Its Blueprint?
Yes, but there are a few things to keep in mind.
  • The Extended Light Mag II itself can be sold for 2,000 credits in-game.
  • Some players also look for ways to sell blueprints ARC Raiders. Selling blueprints usually gives more flexibility because other players can craft multiple copies. In general, this is more valuable if you’ve accumulated extra blueprints from scavenging or mission rewards.

Most experienced players only sell blueprints if they have extras they don’t need because crafting and using them yourself is usually more efficient.

Tips from Players on Using the Mod
Based on common player behavior, here are some practical tips:
  • Keep backups: If you rely on light ammo weapons, have at least one Extended Light Mag II per gun. Players often keep 2–3 in inventory.
  • Pair with ammo pickups: Even with the extra magazine, you’ll still need ammo pickups during long runs.
  • Check compatibility: Don’t waste a blueprint on the wrong weapon; make sure your intended gun supports it.
  • Consider recycling extras: If you have multiple mods you don’t need, salvaging them for components is usually worth it.



The Extended Light Mag II is a reliable, low-risk modification for light ammo weapons in Arc Raiders. It moderately increases magazine capacity, which helps in sustained combat. Most players craft it when they have the blueprint and materials, and they recycle or sell extra copies when necessary. It’s not essential for all builds but is helpful for players who focus on light ammo weapons and want to reduce downtime from reloading.
In general, the key points are:
  • Compatible with Hairpin, Kettle, Stitcher, Burletta, and Bobcat.
  • Adds +10 magazine size.
  • Uncommon rarity, requires a blueprint to craft.
  • Useful for longer fights and sustained damage output.
  • Can be sold for credits, and selling blueprints ARC Raiders can be a secondary source of in-game value.

Most players who take the time to manage these mods carefully find that they make combat smoother and more predictable, especially in missions with multiple enemy waves.


您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

Archiver|手机版|小黑屋|Discuz! X

GMT+8, 2026-2-10 15:29 , Processed in 0.092309 second(s), 19 queries .

Powered by Discuz! X3.5

© 2001-2023 Discuz! Team.

快速回复 返回顶部 返回列表